Parameters: Death and decay
Corpses
Dead bots remain as food.
- Default
- yes
- Usual range
- yes / no
- Variable
CorpseEnabled- Key
opt:50- Live
- can be changed while the simulation runs
- Mode
- basic and advanced
Body decay per cycle
At each decay step, a corpse loses a tenth of this value in body.
- Default
- 0
- Usual range
- 0 to 1000
- Variable
Decay- Key
opt:51- Live
- can be changed while the simulation runs
- Mode
- advanced only
Decay delay (cycles)
Cycles between two decay steps.
- Default
- 100
- Usual range
- 1 to 32000
- Variable
Decaydelay- Key
opt:52- Live
- can be changed while the simulation runs
- Mode
- advanced only
Decay type
What the corpse releases as it decays.
- Default
- 0
- Values
- 0 = no shot · 2 = waste shot · 3 = energy shot
- Variable
DecayType- Key
opt:53- Live
- can be changed while the simulation runs
- Mode
- advanced only
Energy shots do not decay
Energy gifts (.shoot −2) neither lose value nor age: they fly until they hit someone.
- Default
- no
- Usual range
- yes / no
- Variable
NoShotDecay- Key
opt:54- Live
- can be changed while the simulation runs
- Mode
- advanced only
Waste shots do not decay
Waste shots neither lose value nor age: they fly until they hit someone.
- Default
- no
- Usual range
- yes / no
- Variable
NoWShotDecay- Key
opt:55- Live
- can be changed while the simulation runs
- Mode
- advanced only
Waste is toxic from
Accumulated waste from which it hurts. 0 is taken as 400.
- Default
- 400
- Usual range
- 0 to 2147483647
- Variable
BadWastelevel- Key
opt:56- Live
- can be changed while the simulation runs
- Mode
- advanced only